Your go-to source for all the latest happenings and updates in the evolving city of Retroronto!

The RETRORONTO Report #2
Sean Browning Sean Browning

The RETRORONTO Report #2

After months of anticipation and several delays, Retroronto’s new district has finally opened to the public today. This release marks a significant milestone in the city’s development journey, and both developers and city officials are breathing a sigh of relief.

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The RETRORONTO Report #1
Sean Browning Sean Browning

The RETRORONTO Report #1

Retroronto’s highly anticipated new district remain under construction as expected issues bring progress to a standstill. The city’s latest expansion has recently encountered a series of complications, from traffic jams, bug infestations, and power outages.

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Dev Blog 3: An Ode to August
Sean Browning Sean Browning

Dev Blog 3: An Ode to August

Another month has passed since our last update on Retroronto, and after some reflection, we’ve been pushing full steam ahead toward the release of our first demo. As announced in our trailer, we’re aiming for a September release. So now that September is here, where’s the demo?

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Dev Blog 2: Turning the Valve…
Sean Browning Sean Browning

Dev Blog 2: Turning the Valve…

Hello to you! I’m happy to announce our Steam Page launch for Retroronto, loaded with a Trailer, screenshots, and more information about the game. If you’d like to support our journey and help us build a community, be sure to WISHLIST the game, join our DISCORD, and stay up-to-date on all the updates we’re hoping to bring you.

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Dev Blog 1: It started on a “Big Night”…
Sean Browning Sean Browning

Dev Blog 1: It started on a “Big Night”…

Back in 2019, on Saturday, July 27th at around 8:30pm, I got an email from someone who found my game “Tram-Panic” on itch.io. He was looking for game assets he could use to create a fake video game for a music video he’s producing.

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