Retroronto DevBlog


A list of recent blogs and updates we’re making on Retroronto; our experiences, design problems, and updates on the game’s development!

The RETRORONTO Report #16
Sean Browning Sean Browning

The RETRORONTO Report #16

Retroronto’s recent wave of media coverage continued into February with a feature published by MobileSyrup on February 9, highlighting the project’s ongoing development and its connection to Toronto’s culture and everyday city life…

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The RETRORONTO Report #15
Sean Browning Sean Browning

The RETRORONTO Report #15

Retroronto appeared in The Toronto Star this month, marking a rare moment of national attention for a city more accustomed to being passed through than written about…

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The RETRORONTO Report #14
Sean Browning Sean Browning

The RETRORONTO Report #14

Residents across the city woke Tuesday morning to sidewalks buried, streetcars slowed, and the familiar crunch of boots on snow returning weeks earlier than expected, following what Environment Canada is calling one of the heaviest single-day snowfalls in recent years.

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The RETRORONTO Report #13
Sean Browning Sean Browning

The RETRORONTO Report #13

November marks a full year since Retroronto first opened its pixelated streets to the public on itch.io, inviting players to explore a stylized, nostalgic take on Toronto life. What started as a small demo has grown into a living, breathing city, full of commuters, coffee drinkers, and the occasional streetcar delay.

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The RETRORONTO Report #12
Sean Browning Sean Browning

The RETRORONTO Report #12

While many local indie studios will be showing their latest projects at VGLX in Mississauga this fall, Retroronto will be sitting this one out. The team is taking a step back to regroup, focusing on business needs, ongoing development, and tackling a backlog of bugs and player feedback collected from past events. With the costs and logistics of attending public showcases on a limited indie budget, careful planning has become just as important as what’s on the game itself.

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The RETRORONTO Report #11
Sean Browning Sean Browning

The RETRORONTO Report #11

Retroronto was recently shown at the Canadian National Exhibition (CNE) on August 16–17, where it was showcased during the fair’s opening weekend. Featured alongside five other indie titles, the game drew the attention of families, gamers, and curious passersby alike in the Enercare Centre’s bustling Gaming Garage.

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The RETRORONTO Report #10
Sean Browning Sean Browning

The RETRORONTO Report #10

Earlier this month, Retroronto was featured as part of a 10-game showcase at Get On My Level (GOML), one of Canada’s premier esports events. Known for attracting top competitive players from across the country and beyond, GOML has established itself as a major fixture in the North American fighting game community.

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The RETRORONTO Report #9
Sean Browning Sean Browning

The RETRORONTO Report #9

In its second consecutive year attending XP Summit, Starspray Studios Ltd. was an official participant in the event’s Indie Game Showcase. Thanks to a raffle win from XP Gaming Inc, the team was awarded booth space, full event access, and even a printed banner to display on the showroom floor. The event saw over 40 indie developers in attendance, with Retroronto attracting players, industry attention, and a few press interviews.

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The RETRORONTO Report #8
Sean Browning Sean Browning

The RETRORONTO Report #8

Retroronto is set to have a major presence during Toronto Video Game Month, with appearances at several events as part of Toronto Games Week, taking place June 12–18. The retro life-sim has been steadily gaining momentum since its Steam debut one year ago, and June is shaping up to be its most significant month yet.

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The RETRORONTO Report #7
Sean Browning Sean Browning

The RETRORONTO Report #7

It’s been a big month for Retroronto, and not just in development. Following the Toronto Game Expo, a surge of interest came from a surprising source: social media. On April 13th, content creator Mindzai Toy Shop posted a quick interview and showcase of Retroronto, highlighting the game’s art style, city vibes, and satirical edge.

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The RETRORONTO Report #6
Sean Browning Sean Browning

The RETRORONTO Report #6

After months of behind-the-scenes work, Retroronto took a bold step out into the public eye this past weekend at the Toronto Game Expo, held March 29–30.

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The RETRORONTO Report #5
Sean Browning Sean Browning

The RETRORONTO Report #5

With the district's growth steadily taking shape, city staff have announced a shift in priorities, turning their attention from development to promotion.

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The RETRORONTO Report #4
Sean Browning Sean Browning

The RETRORONTO Report #4

This month marks one year since Retroronto secured provincial funding to bring its demo district to life, and efforts are now in full swing to report on the city’s progress.

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The RETRORONTO Report #3
Sean Browning Sean Browning

The RETRORONTO Report #3

Following the unveiling of Retroronto’s new district last month, the team gathered data and feedback across social media.

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The RETRORONTO Report #2
Sean Browning Sean Browning

The RETRORONTO Report #2

After months of anticipation and several delays, Retroronto’s new district has finally opened to the public today. This release marks a significant milestone in the city’s development journey, and both developers and city officials are breathing a sigh of relief.

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The RETRORONTO Report #1
Sean Browning Sean Browning

The RETRORONTO Report #1

Retroronto’s highly anticipated new district remain under construction as expected issues bring progress to a standstill. The city’s latest expansion has recently encountered a series of complications, from traffic jams, bug infestations, and power outages.

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Dev Blog 3: An Ode to August
Sean Browning Sean Browning

Dev Blog 3: An Ode to August

Another month has passed since our last update on Retroronto, and after some reflection, we’ve been pushing full steam ahead toward the release of our first demo. As announced in our trailer, we’re aiming for a September release. So now that September is here, where’s the demo?

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Dev Blog 2: Turning the Valve…
Sean Browning Sean Browning

Dev Blog 2: Turning the Valve…

Hello to you! I’m happy to announce our Steam Page launch for Retroronto, loaded with a Trailer, screenshots, and more information about the game. If you’d like to support our journey and help us build a community, be sure to WISHLIST the game, join our DISCORD, and stay up-to-date on all the updates we’re hoping to bring you.

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Dev Blog 1: It started on a “Big Night”…
Sean Browning Sean Browning

Dev Blog 1: It started on a “Big Night”…

Back in 2019, on Saturday, July 27th at around 8:30pm, I got an email from someone who found my game “Tram-Panic” on itch.io. He was looking for game assets he could use to create a fake video game for a music video he’s producing.

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